Exactly 10 years ago (more or less -- 21 April 2008) was the very first checkin 
to the OIIO code base, consisting of two BSD-licensed public headers from 
NVIDIA's defunct Gelato renderer. Both rapidly diverged and have long since 
been completely rewritten, but in Gelato's imageio.h you could see the first 
bones of what OIIO grew up to be. (The second file was "paramtype.h", a 
conceptual forerunner to our typedesc.h.)

A lot has happened since then! OIIO is more or less ubiquitous in VFX and 
animation pipelines, used by every large facility for command-line scripted 
image processing, embedded into proprietary C++ and Python apps, as a 
dependency in other large open source projects (OSL, USD, and Blender, among 
others), embedded directly or transitively in quite a few commercial products 
(including nearly all of the major renderers). It's probably not an 
exaggeration to claim that scarcely any motion picture is made without a lot of 
its pixel data passing through OIIO. And it's used increasingly in many other 
fields as well.

OIIO has had contributions from around 140 authors (`git shortlog -sn` reports 
158, but I see ~15 that I recognize as duplicate logins). Contributions range 
from one-time one-line fixes to full support for new file formats or other 
important features. By all measures -- contributors, longevity, ubiquity of use 
-- it's a model of successful open source development in VFX and is frequently 
cited as such.

Thank you all -- users, contributors, and cheerleaders -- this has been one of 
the most enjoyable and rewarding projects of my career, and it would be nothing 
without all of you.

All that said, now I have a big ask.

I'm very proud of OIIO's stability and performance, but you know how software 
is -- as long as people are leaning on it hard, it's never really "done." Its 
extensive adoption as critical infrastructure causes new, worthy tasks to get 
added much much faster than I can possibly complete them. That would be true 
even if OIIO was the only thing I worked on, but it's not, by far.

There will always be tasks where complexity or efficiency demand that I have to 
do it myself. But we should try to minimize those areas, put in the extra work 
to make other people become experts on the code. Not just so we can handle more 
total tasks than I can tackle alone, but also to minimize risk and ensure that 
the project doesn't come to a halt every time I get sick, go on vacation, get 
extra busy in other aspects of my day job, or, sheesh, get hit by a bus or 
something. Too many people and places depend on this project for me to be on so 
many critical paths.

I need more people to step up, for users and integrators to become 
contributors, and for casual contributors to become sustained experts and 
maintainers. For more people to see a GH Issue and say, "I can fix that." And 
for more companies who depend critically on OIIO to assign engineers to work on 
a package that their facility uses so heavily, whether it be in big chunks to 
implement features, or just the standing permission to send the occasional fix 
when they come across something they know they can improve. The number of 
companies using OIIO is vast; even small contributions from each would add up 
quickly.

Let's make the next 10 years even more successful together.

        -- lg

--
Larry Gritz
[email protected]




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