Hello.

I'm having DCI 4k 10bits images (video), and I'm looking to read one or
many of these files as fast as possible (I'm using a cache for fast
re-access, reading those).

I can read with ` ImageInput::open(filename);` in a debug build (with a
good computer, NVMe 970 evo plus, 9900k, 32GB, 2080ti), but it take 4
seconds to open the image and convert it to a uint8 uint16 or float32
image; and working with a release build (with -O2 or more) fails (cf.
"openfile memory exception" thread).

I was thinking about using directly `class CineonInput`. Any thought about
this ?

My goal is to load those images and have a quick and accurate display or
use (for processing) in Directx12 (or cuda), if not in WPF (only 8bits).

I could convert images to uncompressed 16bits tiff files, but I'd rather
not.

Mathieu
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