my character is a gun monkey as well. I use....
 
Dex 5
 
Firearms 5 
 
Aim can give you a bouns of up to 5 for as many rounds (in conjunction with 
obfuscate 
and only for the first shot)
 
Auspex 1 for another (1-3) bonus
 
Lazer sights will negate penalties (-2 instead of -3 on cvalled shots)
 
Spend blood to up Dex for a round (as much as they let you)
 
Gunslinger and Ambidexterity - reroll shots with no penalty
 
At BP 6 and higher Stats can increase past 5
 
Specialize in the weapons that you want to use (I have pistols, shotguns, 
crossbows [Crosbows can stake])
 
check the addendem and armory book for the 9 again weapons that have the 
highest yeild on bonus to the roll and fast reloads, as well as streangth 
restrictions. 

and last but not least retainers and zombies for mobbing people. I use zombies 
as a sheild between me and my target (think World of Warcraft Hunter class) and 
retainers to be the other 3 attacks in the round causing more damage. 
 
 
when its all said and done your looking at around a 18+ base plus card and 
rerolling 9's with a retest if you pull badly. and then 3 retainers the will be 
doing close to that as well, each round. not to bad at all with the new 8/ 3 
system 
 
greg

In nomen of Abbas , Filius , quod Flamen permissum is Atrum Vates Nuntius orbis 
per sicco orbis terrarum.
 
Greg Daniels
US2003092221
VST Requiem -(MS-001-D) Bloody River 
http://cam-wiki.org/index.php?title=Starkville%2C_Mississippi


 
"I rest my case on this: In a country of lost souls, rebellion comes hard. But 
in a religiously oppressive city, where half it's population isn't even of that 
religion, it comes like fire." - Matthew Lillard (Stevo, SLC Punk)

--- On Wed, 3/18/09, Jamie Wilkinson <[email protected]> wrote:


From: Jamie Wilkinson <[email protected]>
Subject: [OOC Sangiovanni] Re: tips on firearm mekhet
To: [email protected]
Date: Wednesday, March 18, 2009, 9:04 PM


I actually play a firearms combat monkey so let me let you in on my cheese...

* Auspex 1 is great cause when used it can grant anywhere from a +1 to +3 die 
bonus to your attack depending on the ST. 
* Dex 5 (A MUST!)
* Firearms 5 (A MUST!)
* Spend Blood to Raise Dex (A Must!) 1 dot = +2 so higher BP really becomes 
your friend. 
* get a good weapon! Most crossbows typically give anywhere from +3 to +4 if 
you're lucky
* specialize in a type of Firearms. I specialize in Crossbows, for the obvious 
reason( +1)

So your total pool, if you're BP 1 is (~1-3)+5+5+(2+)+(2~4)+1 = 16~18+ die 
Pool. 

Finally, make sure that you get the Quick Draw and Gunslinger Merit. QD will 
allow you to pull and fire a weapon on the same turn, or reload and fire. 
Gunslinger will let you roll 2x and use the better of the two draws. Oh and if 
you're going with Two-gun slinging, get the ambidextrous merit that way you 
remove the offhand penalty.


Regards, 

Jamie Wilkinson
Walden ID: A00144784
Cam #: US2002021329

"Grant me the serenity of mind to accept that which cannot be changed; the 
courage to change that which can be changed, and the wisdom to know the one 
from the other." ~ Serenity Prayer (Modified)



On Wed, Mar 18, 2009 at 7:57 PM, Valdier <[email protected]> wrote:

Depending on your ST and just how cheese filled you wish to be in your combat 
techniques... the way to handle a gun monkey (non-carthian) is...

4 Ghouls with as high of Dex/Firearms that your VST will allow. 
4 trait sniper rifles with laser sights.
Specialty in Sniping
Sniper fighting style.

This costs you 8 xp to do an average of 20 lethal a round from nearly any 
distance.

Combat after the reset is just going to be silly. If you want to be a gun 
monkey, then two pistols with gun slinger and max dex/firearms is the trick.






On Wed, Mar 18, 2009 at 12:03 PM, Liz Misamore <[email protected]> wrote:

I am not a combat person either but I am going to say focus on the Firearms 
Skill and the Dexterity Attribute.  Also, retainers with guns are also good.


Liz Misamore
US2002023691














      
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