This has been discussed at length before. I even asked Steve (AAMST Rules who happens to be on this list) for a better wording for the addendum to help clarify the confusion.
My interpretation: Basic rules state that you make a mortal then apply the supernatural template. This is for every venue. In our case, the zombie description from the book is the supernatural template. Yes this makes them crap. The retainer rules means that if we want to make them permanent they cost 2xp but you can buy them up therefore adding 5xp per level to them (I think that is the correct amount). While they seem like crap under the 8div3 system a Predator's Bequest zombie had a Strength of 4, Brawl 1 with a specialty meaning the zombie's pull is a 6. Only have to not draw a 1 in order to get a success (defense and all that not withstanding) for grappling. What I have found is that while the zombies are not as good as a human retainer they do provide ST intimidation. Oh you have 300 Brood in the city (When Brood weren't NST approval)? Well how many zombies do I need to make in order to defeat them? I got a shovel and am ready to go. All it costs me is blood and I will drain mortals dry and raise their corpses as zombies. We can do that math via the combat round system when an action only takes 3 seconds. That's 6 seconds per zombie. So 10 zombies a minute? How about I come back in an hour and you tell me how you want to deal with this plot. Liz Misamore US2002023691 --~--~---------~--~----~------------~-------~--~----~ Sangiovanni Wiki can be found at www.san-giovanni.org You received this message because you are subscribed to the Google Groups "ooc-sangiovanni" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ooc-sangiovanni?hl=en -~----------~----~----~----~------~----~------~--~---
