Hi,
Le 1 sept. 11 à 23:25, Ariel Constenla-Haile a écrit :
(I just wanted to try with the same options I was building DEV300)
I get the following errors:
* enabling the OpenGL transitions:
Compiling: slideshow/source/engine/OGLTrans/
OGLTrans_TransitionerImpl.cxx
slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx: In
member function 'bool {anonymous}::OGLTransitionerImpl::createWindow
(Window*)':
slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx:
490:28: error: 'FALSE' was not declared in this scope
slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx:
496:28: error: 'FALSE' was not declared in this scope
slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx:
520:68: error: 'FALSE' was not declared in this scope
slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx:
546:34: error: 'TRUE' was not declared in this scope
slideshow/source/engine/OGLTrans/OGLTrans_TransitionerImpl.cxx:
548:36: error: 'FALSE' was not declared in this scope
dmake: Error code 1, while making '../../../unxlngx6.pro/slo/
OGLTrans_TransitionerImpl.obj'
seems the code missed the removal of the old tool's types.
Once we'll have a stabilized tree, means something buildable without
a headhache (l10n e.g.), I'll have a look at the OpenGL thing too.
Regards,
Eric
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