On Thu, Oct 18, 2012 at 11:42 AM, Armin Le Grand <armin.le.gr...@me.com> wrote:
>         Hi Damjan,
>
>
> On 17.10.2012 20:12, Damjan Jovanovic wrote:
>>
>> On Wed, Oct 17, 2012 at 10:29 AM, Armin Le Grand <armin.le.gr...@me.com>
>> wrote:
>>>
>>>          Hi,
>>>
>>>
> --snip--
>
>
>>
>> It's most definitely NOT fixed, even in revision 1399319:
>>
>> [ build CXX ] drawinglayer/source/texture/texture3d
>> /path/to/AOO/main/drawinglayer/source/texture/texture3d.cxx: In member
>> function 'sal_uInt8
>> drawinglayer::texture::GeoTexSvxBitmapEx::impGetTransparence(sal_Int32&,
>> sal_Int32&) const':
>> /path/to/AOO/main/drawinglayer/source/texture/texture3d.cxx:137:78:
>> error: call of overloaded 'Color(const BitmapColor&)' is ambiguous
>> /path/to/AOO/main/drawinglayer/source/texture/texture3d.cxx:137:78:
>> note: candidates are:
>> /path/to/AOO/main/solver/350/unxlngx6.pro/inc/tools/color.hxx:120:7:
>> note: Color::Color(ColorData)
>> /path/to/AOO/main/solver/350/unxlngx6.pro/inc/tools/color.hxx:113:23:
>> note: Color::Color(const Color&)
>> make: ***
>> [/path/to/AOO/main/solver/350/unxlngx6.pro/workdir/CxxObject/drawinglayer/source/texture/texture3d.o]
>> Error 1
>> dmake:  Error code 2, while making 'all'
>
>
> Sorry, but I'm normally building on Win (as I mentioned) and there the error
> does not happen. I had no access to a linux box yesterday, but I started a
> fresh checkout&build on linux one hour ago.
>
>
>>
>>
>> Attached is a possible patch (texture3d.patch) which gets it to
>> compile successfully but I don't want to apply it because it could be
>> semantically wrong.
>
>
> Patches are automatically removed on the lists, as it seems.
>

Here they are in plain text then:

--snip--
Index: main/drawinglayer/source/texture/texture3d.cxx
===================================================================
--- main/drawinglayer/source/texture/texture3d.cxx      (revision 1399340)
+++ main/drawinglayer/source/texture/texture3d.cxx      (working copy)
@@ -134,7 +134,7 @@
                 {
                     const BitmapColor
aBitmapColor(mpReadBitmap->GetColor(rY, rX));

-                    if(maBitmapEx.GetTransparentColor() == Color(aBitmapColor))
+                    if(maBitmapEx.GetTransparentColor() ==
Color((ColorData)aBitmapColor))
                     {
                         return 255;
                     }
--snip--


which could be simpler (combine it with your previous patch), if it's
even correct, and


--snip--
Index: main/svx/source/sdr/contact/objectcontacttools.cxx
===================================================================
--- main/svx/source/sdr/contact/objectcontacttools.cxx  (revision 1399340)
+++ main/svx/source/sdr/contact/objectcontacttools.cxx  (working copy)
@@ -77,18 +77,18 @@
                                return new
drawinglayer::processor2d::VclPixelProcessor2D(rViewInformation2D,
rTargetOutDev);
                 //}
 #else
-                static bool bTryTestCanvas(false);
-
-                if(bTryTestCanvas)
-                {
-                               // create test-cancas-Processor
-                               return new
drawinglayer::processor2d::canvasProcessor2D(rViewInformation2D,
rTargetOutDev);
-                }
-                else
-                {
+//                static bool bTryTestCanvas(false);
+//
+//                if(bTryTestCanvas)
+//                {
+//                             // create test-cancas-Processor
+//                             return new
drawinglayer::processor2d::canvasProcessor2D(rViewInformation2D,
rTargetOutDev);
+//                }
+//                else
+//                {
                                // create Pixel Vcl-Processor
                                return new
drawinglayer::processor2d::VclPixelProcessor2D(rViewInformation2D,
rTargetOutDev);
-                }
+//                }
 #endif
                        }
                }
--snip--

Thank you and I appreciate your efforts
Damjan

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