Let me preface this by saying when it comes to the finer points of
handling large numbers I'm not real knowledgeable.

That being said, it somehow seems wrong to me that in the 21st
century, the default numeric digits setting is too small to handle a
32-bit number.

I searched through the oorexx-devel list to see if there had been some
discussion on changing this.  But, the only thing I found was a
comment from Rick stating that changing it would involve a lot of code
rework.

Since Rick just did a lot of code rework, I was wondering where we
stand in respect to setting this default higher? <grin>

Looking through Numerics.cpp, I see that the default numeric digits
for a 64 bit compile looks to be 18.  Isn't this just going to lead to
the same problem on 64 bit systems?

Is there anything that can be done about this?

C:\work.ooRexx\other\feature.requests\update.progressBar>oodpbar
   104 *-*     say 'set back color ret:' ret~d2x
  2637 *-*     self~InitDialog
   590 *-* if self~startit(icon, nomodal) \= 0
    55 *-*     rc = MyDialog~Execute("SHOWTOP")
Error 93 running
C:\work.ooRexx\other\feature.requests\update.progressBar\oodpbar.rex
line 104:  Incorrect c
all to method
Error 93.927:  Length must be specified to convert a negative value

C:\work.ooRexx\other\feature.requests\update.progressBar>oodpbar
   104 *-*     say 'set back color ret:' ret~d2x
  2637 *-*     self~InitDialog
   590 *-* if self~startit(icon, nomodal) \= 0
    55 *-*     rc = MyDialog~Execute("SHOWTOP")
Error 93 running
C:\work.ooRexx\other\feature.requests\update.progressBar\oodpbar.rex
line 104:  Incorrect c
all to method
Error 93.928:  D2X value must be a valid whole number; found "4278190080"

--
Mark Miesfeld

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