On Fri, Sep 15, 2017 at 10:23 AM, Gil Barmwater <gbarmwa...@alum.rpi.edu>
wrote:
> This is just a follow up to this earlier post of mine. The bug I
> mentioned in the last paragraph has been accepted and the change to remove
> (comment out) the unneeded #include has been committed. I have now
> installed TortoiseSVN and did a checkout of the trunk. Searching the
> source code, I could find no other references to "agtctl_i.c" so it appears
> that this file was the only one that "needed" it.
>
> Based on that observation, I've installed CMake and built a tool based on
> Erich's setbuild.bat that he documented on the Wiki. Because I don't have
> the v7.1a SDK installed, I didn't need to modify the "include" path.
> Creating a build directory, and a sub directory for the "type" of build I
> wanted to run - I called mine REL32 for a "Release" (not debug) build for
> 32-bit architecture - I successfully ran both CMake and NMake! Running
> "rexx -v" from the \bin sub directory (where the process put the output of
> the build) correctly reported version 5.0.0 w/ a build date of today!
>
> This is a huge step for me and a long time coming. I now feel I can
> explore the ooRexx source code to understand where things are done and,
> eventually, contribute patches that I know will build correctly.
> One other question: the build process produces some warning messages but
> many of them scroll off the screen. Is there a way to preserve them in a
> log file (besides redirecting the NMAKE output which leaves you sitting
> there wondering if the build is still running!)?
>
>
I'm not aware of any logging capability. I generally run the build in a
command line window with a 1000 line buffer so that I can scroll back to
see any errors/warnings. Another useful method if you use SlickEdit is to
run the build in the SlickEdit command window. This allows you to use
SlickEdit to navigate to the location of each warning message.
Rick
>
> -------- Forwarded Message --------
> Subject: Building ooRexx on Windows
> Date: Tue, 5 Sep 2017 10:27:42 -0400
> From: Gil Barmwater <gbarmwa...@alum.rpi.edu> <gbarmwa...@alum.rpi.edu>
> To: Open Object Rexx Developer Mailing List <oorexx-devel@lists.
> sourceforge.net> <oorexx-devel@lists.sourceforge.net>
>
> It has nagged me for a long time that in order to build ooRexx on
> Windows, one needs to also have an old Windows SDK installed. According
> to a fairly recent exchange between Erich and Rick, this can be
> accomplished by requesting XP(!) support when installing the free Visual
> Studio Community edition. Since I already have VS 2015 installed w/o XP
> support, this means either reinstalling or figuring out how to add that
> support to my install. Or, I could find the SDK on the internet and
> download it, adding it to my INCLUDE path. None of these options are
> appealing to me. I keep wondering why we need the file "agtctl_i.c"
> which is only found in that old SDK. I suspected that MS has devised
> another way to implement the functionality that this file provides and
> that if we rewrote our code, we could eliminate this requirement. So I
> decided to see where this include file is used.
>
> Because I have yet to install an SVN client, finding which of our
> modules has this #include took a lot of searching through the the SVN
> code repository but I finally found one - events.cpp in the OLE support
> folder. I also did an internet search for "agtctl_i.c" and found
> several sites that have that file. Looking at both files, I was not
> able to determine how the include file was being used by events.cpp. So
> I decided to download events.cpp (and events.h which is also needed) and
> try to compile it, hoping the error messages might help me understand
> the code better. Of course, without the SDK, I got the missing file
> message so I commented out the #include and reran the compiler. To my
> surprise, the compile completed and produced an events.obj! (Because the
> makefile I am using doesn't have the compiler switches set to suppress
> warnings about deprecated functions, I did get two warnings but they
> were unrelated to the #include.)
>
> Not being an expert in C/C++, to me this means that the #include is not
> needed since the module compiles to a .obj without it. Perhaps when the
> module was first being written, it was needed or it was thought it might
> be needed and since the VS of the time had the #include in its SDK,
> there was no harm in putting it in. Regardless, it is now imposing an
> unnecessary requirement on the ooRexx build process.
>
> I am opening a bug for this and supplying a version of events.cpp which
> 1) removes the unneeded #include and 2) modifies the function calls that
> give rise to the warnings about deprecated fucntions. What I would
> request is that someone do a build with my modified code and test it
> against the OLE testcases to ensure they still work correctly.
> Secondly, can someone determine if any other files in SVN have an
> #include for "agtctl_i.c".
>
> Thank you.
>
> --
> Gil Barmwater
>
>
>
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