Let me see if I've got this.  If there was a class, perhaps a subclass of outputStream, that implemented a SAY method which would "collect" the additional multi-threading information and add it to the argument that it receives, then one would only need to create an instance of that class associated with (presumably) STDERR and then change the destination of .traceOutput to be that instance.  The "enhanced" trace lines would appear instead of the standard trace lines.  Is that somewhat correct?

Gil

On 3/25/2023 8:34 AM, Rick McGuire wrote:
I had one of those AHA moments this morning. The whole question about multithreaded tracing can be quite cleanly resolved by removing the question from the TRACE command entirely.

Currently, the trace output is written to the .TRACEOUTPUT monitor. With a few small enhancements to already existing classes, it would be possible for any additional information to be added by the TRACEOUPUT target. To enable it, one would only need to push a new output destination to the monitor. The new destination would add any additional debug information to the trace lines. This is not only pretty simple, but it also means any user can customize the trace information to their own requirements, though it would be nice to supply a couple of builtin alternatives.

The enhancements necessary to do this are pretty simple. The StackFrame class already has most of the information you need for debugging, but it could use methods to expose a threadid, instance id, and also the current GUARD status in the case of method calls. This can be quite easily done, and would provide useful debug information for more than just the trace output. It might be desirable to add the same methods to .Context. I can go either way with that one.

Rick


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