On Wednesday 19 January 2005 14:05, Martijn Sipkema wrote: > > > > Well, that looks like a command. I need an algorithm. > > > > > > > > But Nicolai gave me a good solution for that. It involves minifying a > > > > texture with linear filter. If you offset it right, it'll do all the > > > > right blending automatically. > > > > > > I think OpenGL suggests using a box filter for this. > > > > What is a box filter? > > Just averaging (2x2) in the case of power-of-two sized mipmaps.
... which is exactly what the texture filtering unit does, and what I suggested (i.e. using the texture filtering for mipmap generation), only I accidently sent that mail directly to Timothy instead of this list. cu, Nicolai
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