On Wednesday 19 January 2005 14:05, Martijn Sipkema wrote:
> > > > Well, that looks like a command.  I need an algorithm.
> > > >
> > > > But Nicolai gave me a good solution for that.  It involves minifying 
a
> > > > texture with linear filter.  If you offset it right, it'll do all 
the
> > > > right blending automatically.
> > > 
> > > I think OpenGL suggests using a box filter for this.
> > 
> > What is a box filter?
> 
> Just averaging (2x2) in the case of power-of-two sized  mipmaps.

... which is exactly what the texture filtering unit does, and what I 
suggested (i.e. using the texture filtering for mipmap generation), only I 
accidently sent that mail directly to Timothy instead of this list.

cu,
Nicolai

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