On Wednesday 02 February 2005 14:06, Timothy Miller wrote:
> There's one single DMA engine.  It has a ring buffer control and a
> queue for indirect requests.  The indirect queue has priority over
> ring buffer.  It processes requests in the order it receives them. 
> Requests amount to an address, length, and internal target.

Succinct description, and exactly what I'd imagined.

Some future, improved version needs to be able to handle interleaved 
texture and geometry DMA, otherwise the render pipeline will drain 
every time a texture loads.

Regards,

Daniel
_______________________________________________
Open-graphics mailing list
[email protected]
http://lists.duskglow.com/mailman/listinfo/open-graphics
List service provided by Duskglow Consulting, LLC (www.duskglow.com)

Reply via email to