On Wed, 2 Feb 2005 19:02:31 -0500, Daniel Phillips <[EMAIL PROTECTED]> wrote:
> On Wednesday 02 February 2005 17:27, Timothy Miller wrote:
> > Ok, I want you to hold some of those thoughts and come back to them
> > in force in a little while.  We're not QUITE ready to define a
> > register interface, but when we do, I would like to ask you to
> > provide your input on ways of optimizing throughput.
> 
> Good idea.  Though it just struck me that sending triangles to the card
> is probably a bad idea, and the driver should send trapezoids instead,
> with the gradients pre-calculated.  I'm still pretty sure the CPU can
> handle it at maximum throughput, and it becomes perfectly appropriate
> to pre-truncate the Yscreen coordinates.  Which is probably what you
> had in mind.

This is exactly what I had in mind.  Anything else would require that
we do more divides in hardware.  Divides are evil.  :)
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