On Wed, 2 Feb 2005 19:02:31 -0500, Daniel Phillips <[EMAIL PROTECTED]> wrote: > On Wednesday 02 February 2005 17:27, Timothy Miller wrote: > > Ok, I want you to hold some of those thoughts and come back to them > > in force in a little while. We're not QUITE ready to define a > > register interface, but when we do, I would like to ask you to > > provide your input on ways of optimizing throughput. > > Good idea. Though it just struck me that sending triangles to the card > is probably a bad idea, and the driver should send trapezoids instead, > with the gradients pre-calculated. I'm still pretty sure the CPU can > handle it at maximum throughput, and it becomes perfectly appropriate > to pre-truncate the Yscreen coordinates. Which is probably what you > had in mind.
This is exactly what I had in mind. Anything else would require that we do more divides in hardware. Divides are evil. :) _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
