On Wednesday 02 February 2005 15:10, Timothy Miller wrote:
> That sounds like a really neat idea.  Mind you, if we can avoid using
> multipliers, that would be even better.  As it is, I'm not sure we'll
> have enough.

What if we limit the values for the derivative to 4, 2, 1, 0.5, 0.25, etc.? 
Then we just store a shift count, and you only need a barrel shifter (or a 
shift register, but that would make it multiple cycle which is not good), and 
no multiplier at all.

I've looked at the model for a bit, we are talking about the divide at line 
720 of render.cpp right? And the input will be a normalised float with 1 bit 
sign, 8 bits exponent, and 16 bits mantissa?

Lourens
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