On Friday 04 February 2005 12:01, Daniel Phillips wrote: > It appears that it's impossible to do 16-bit integer adds or subtracts > in 5ns on a Spartan 3. Usually, when you are just pipelining > everything, that's no big deal. Just split the math into 8-bit > stages. (I've done it plenty of times.) Unfortunately, there are two > parts of the design, the vertical and horizontal rasterizers, that > make it a bit challenging in that regard.
Hi Timothy, I'm trying to understand what you mean by this. I imagined that it doesn't matter how many stages it takes to step to the next horizontal pixel pair, because you're only concerned about throughput, not latency. I must have missed something. Regards, Daniel _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
