On Sunday 06 February 2005 18:13, Daniel Phillips wrote:
>
> I'm glad to hear it turned out to be only a theoretical problem.
> However, a floating point interpolation step is for sure a multi-cycle
> operation, so this problem rears its head again, does it not?  Here are
> a couple of suggestions:
>
>   - Don't bother with counting zeroes and left-shifting in the
>     normalize stage - denormalized arithmetic should be ok here

Well, if you're going to feed the result into my approximate reciprocal then 
this _might_ give problems. I haven't really thought about it though, so far 
I've only done the mantissa part of the game.

Anyway, I have a simple float25 class, I just need to debug it and put in the 
reciprocal stuff. I'll probably mail it to the list tomorrow, and I'll try 
and figure this out as well.

Lourens


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