Moin,
open-graphics-owner is not open-graphics ;)
Attila Kinali
Begin forwarded message:
Date: Sun, 13 Aug 2006 13:41:45 -0400
From: "Timothy Miller" <[EMAIL PROTECTED]>
To: Sharkscott <[EMAIL PROTECTED]>
Cc: [EMAIL PROTECTED]
Subject: Re: Contact info
On 8/13/06, Sharkscott <[EMAIL PROTECTED]> wrote:
> Hello,
>
> My Name is Scott Ruecker and I am an Editor for LXer.com and I would like to
> write an information article on the Open-Graphics Card Project. If possible
> I would like to talk with someone who can answer questions regarding the
> project. My goal is to raise awareness about video graphics technology and
> the projects purpose in creating a design for a graphics card that will be
> open source, thus assuring that there will always be video cards available
> without proprietary technology inside. Am I correct in those assumptions?
I'm the founder of the project, and I'm also one of the key hardware
designers, so I think I'm a good person for you to talk to.
Yes, your assumptions are correct that we're making everything open
source, including the hardware. The primary goal is to make it easier
to develop open source drivers, but there's the long-term benefit of
not being beholden to any one manufacturer. There are, of course,
short-term risks too; since fabricating hardware is expensive, we need
to ensure we have a self-sustaining and robust business model.
BTW, there are limits to how non-proprietary we can be. For instance,
DVI transmitters are often external chips that we don't know the
internals of. On the other hand, they conform to an open standard, so
replacing them is not a problem.
Anyhow, I'm just rambling. Feel free to ask me any questions you
like, and I'd be happy to answer them.
--
心をこめて聞け心をこめて話せ
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