On 4/20/07, Rogelio Serrano <[EMAIL PROTECTED]> wrote:
On 4/21/07, Timothy Normand Miller <[EMAIL PROTECTED]> wrote:
> On 4/20/07, Rogelio Serrano <[EMAIL PROTECTED]> wrote:
>
> >
> > yes but the memory is carved up between video and others. you cant
> > create a texture in memory and then give a pointer to the video card.
>
> Accessing textures from host memory can be very inefficient. But it
I just cant help it but i have to ask...
how can a system designer make it efficient?
hypothetically...
- More graphics memory so you can hold all your textures
- A faster bus between the GPU and the host
- A unified GPU/CPU/memory architecture
However, given what we have to work with, the best solution is to copy
textures from host to graphics memory when we need them.
--
Timothy Normand Miller
http://www.cse.ohio-state.edu/~millerti
Open Graphics Project
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