Le vendredi 13 juillet 2007 à 18:09 -0400, Timothy Normand Miller a
écrit :
> I got together with Ben Schroeder and Bruce Adcock and had a lengthy
> discussion about the speech.  It was Ben's suggestion that I take a
> step back and see what kind of presentation I would give if I didn't
> have slides.  How would I tell the story?  What is interesting?  Some
> of what's below is actually stuff that Ben dictated.  From that, I
> would make slides as visual aids only for the most important things.
> The approach I'm taking now is to write out what I'm going to say.
> They say not to do that.  "Memorizing a speech is bad."  Reading it is
> even worse.  *sigh*  All of y'all who are better at speeches than me
> can do it however you like.  From this, I'll extract notes that I'll
> use as reminders during the presentation, but the goal here is to
> start with a good presentation and work outwards.  I'm trying to go
> for a conversational style here, because the idea is to have a
> conversation with the audience.... sounding natural.  At this point, I
> think I have enough content, and I'm not distracting with slides.  So
> the criticism I'm looking for has to do with making sure the content
> is interesting enough, correct, is conversational enough, flows well,
> etc.  Would you want to listen to me give this speech?  How does it
> sound to to you?

That's sound good, though, don't be to modest by acknowledging your
likelyhood to say some stupidities, just says that "if you need some
clarification during my speech, don't hesitate to ask"
> 
> 
snip though, the Dieter's comments are right
> 
> 
> Other stuff for anticipated questions
Since you've allowed the auditors to interrupt you, you take the risk to
be flooded at the early stage of the presentation.
Question:
"a good spec doesn't suffice instead of creating hardware?"

You can block this question at the beginning by relating the binary
drivers with the everless well documented hardwares, so FLOSS are
stucked with 3rd parties binaries and it seems to be the trend for some
major hardware componments.
The FLOSS method is not just to play tinkering, it's about information
and communication,
then, if there's nothing of that, no FLOSS.

Question:
"If AMD, Nvidia, Intel or else release some of their hardware's spec,
what do you do ?"

Moreover, keep in mind that when one asks something that is rarely
constructed as a single question, you will rather have more than one in
a single demand.
> 
> [Programmable shaders]
> As it turns out, a so-called modern programmable shader design is an
> order of magnitude more complicated than the simple fixed-function
> pipeline we've decided to go with.  For a given level of performance
> for the most basic things, a programmable shader design requires
> vastly more logic, a much higher clock rate, significantly more power,
> and for us, infinitely more development time.  We just don't have the
> resources for it.  Sure, there are things that you can't do without
> programmable shaders, but those are limited mostly to lighting and 3D
> texturing effects used by only the most aggressive games.  Actually if
> I understand correctly, Windows Vista requires them for Aero Glass,
> but this is ostensibly as a way to offload some of the UI
> functionality form the CPU to the GPU.  It's not strictly necessary,
> as you can observe when using MacOS 10 or Beryl on much older graphics
> cards.
> 
> [When do you expect to release these products]
> OGD1 is basically done.  We've identified all of the bugs.  There are
> just some tedious steps remaining  to do before we can hand it off to
> a board house and have them mass-produced.  The other major thing is
> OGA1.  That's a big open question.  One problem is the money.  Prices
> change, so we can't say exactly how much it would cost, but we either
> need to raise a lot of money, or more likely, we need to find partners
> with deep pockets who would like no-strings-attached rights to the
> techology.  The next problem is fabrication.  Even if we could design
> and finish testing OGA1 infinitely fast, it would still take 6 months
> to get chips in our hands.  So, in short, you can get OGD1 at the end
> of the summer.  You can get consumer graphics cards, say, one year
> after we have enough money.
> 
> 


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