> don't really understand how the rotorKeys work. I would appreciate if
> someone familiar with this code could doublecheck that this makes
> sense or whether the fix should be in RotorKeys instead.

Your fix is correct.

Rotor keys are a short way to handle the rotamer search. Let's say you  
want to check every 60 degrees: 0, 60, 120, 180, 240, 300, 360. So  
there should be 7 keys. Each key is actually rounded: 360 degrees /  
256 chars = ~1.4 degrees: 0,

So when I pick a rotamer, I just increment the rotor key and I'll get  
the next dihedral to try. Make sense?

-Geoff

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