I'm trying to get wedge and hash bonds displayed in SVGFormat, 
starting with a 0D molecule. (Note the new SMILES input.)

This doesn't:
obabel -:b...@h](F)I  --gen2D -O out.svg

This does:
obabel -:b...@h](F)I -omol --gen2D -xw | obabel -imol -O out.svg

This doesn't:
obabel -:b...@h](F)I -omol --gen2D     | obabel -imol -O out.svg

So presumably calling TetStereoTo0D() does the job and it really 
should be called in --gen2D. There is a lack of documentation "(HASSLE 
NOEL ABOUT THIS!!)" and I don't understand where the parameter 
std::map<OBBond*, OBStereo::Ref> &from should come from.

Can anybody help?

I also guess we could talk about why it is necessary for

obabel -:b...@h](F)I -omol | obabel -imol -osmi

to drop the stereo information.

Chris


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