I'm trying to get wedge and hash bonds displayed in SVGFormat, starting with a 0D molecule. (Note the new SMILES input.)
This doesn't: obabel -:b...@h](F)I --gen2D -O out.svg This does: obabel -:b...@h](F)I -omol --gen2D -xw | obabel -imol -O out.svg This doesn't: obabel -:b...@h](F)I -omol --gen2D | obabel -imol -O out.svg So presumably calling TetStereoTo0D() does the job and it really should be called in --gen2D. There is a lack of documentation "(HASSLE NOEL ABOUT THIS!!)" and I don't understand where the parameter std::map<OBBond*, OBStereo::Ref> &from should come from. Can anybody help? I also guess we could talk about why it is necessary for obabel -:b...@h](F)I -omol | obabel -imol -osmi to drop the stereo information. Chris ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ OpenBabel-Devel mailing list OpenBabel-Devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/openbabel-devel