About post-scarcity economy, uploads and such: the new book from Cory
Doctorow, Walkaway, is pretty interesting! I didnt' finish it yet, but I'm
enjoying a lot of stuff there.

On Sun, Oct 1, 2017 at 11:02 PM, Linas Vepstas <linasveps...@gmail.com>
wrote:

> You might enjoy the AGI mailing list. If you cast your net more widely,
> there's the extropians, the trans-humanists, the life-extensionists,
> certain classes of economists, and much much more. There are TED talks
> about unemployment caused by AI/AGI.  Ray Kurzweil has written half a dozen
> books, there are others before him, and our very own Ben Geortzel just
> published his sixth or seventh maybe a few months ago or so, this latest
> one is non-technical, general readership.
>
> And of course, the original Star Trek series was set in a post-scarcity
> economy.  You would name whatever you wanted, and the replicator would just
> create it, for nothing, for free.  Earl Grey tea. The recent Star Trek
> reboots completely lost sight of this utopia, and replaced it by pointless
> stupid action-adventure.
>
> --linas
>
> On Mon, Oct 2, 2017 at 9:29 AM, William Taylor <wtaylorjr2...@gmail.com>
> wrote:
>
>> "So does everyone. Easy to say, hard to do. You can implement quick
>> cheesy hacks in a few months or a few years.  You can spend ten or 20
>> yeas after that, and still not get even close.  Many, many many have
>> tried, no one has been successful yet.  Not even partly-successful."
>>
>> Heh, I have the rest of my life to work on this. I am still learning
>> c++ python and opencog.
>>
>> Lots and lots of people talk about this.  The only problem is that its
>> actually really hard to do this, technically, politically, socially,
>> economically, legally.
>>
>> I haven't heard anyone talking about this idea. My researching skills
>> suck. Has anyone tried a recursive function that starts with an
>> outside stimulus, coordinates and runs thousands of smaller
>> experiential patterns in an effort to maximize a utility function? In
>> other words the system would get a string from the outside world such
>> as: System gets a request for a hamburger. It performs a
>> transderivational search by running the object of a hamburger through
>> all of the modalities and transforms such as aroma of hamburgers,
>> shape and color of hamburgers, texture and resistant pressure of
>> hamburgers and so forth. It then explores the relations of hamburgers
>> like where to get them, how much they cost and etc. These give a model
>> of the hamburger, the thought. I think a thought is a model of reality
>> and it consists of internal and external sensory perceptions ordered
>> in a specific way. Our brain has thousands of them. We constantly
>> model things. The mind uses models to ask questions, declare
>> statements, and issue commands. English language is a basic model of
>> human thought and as such suggests there are three kinds of thoughts,
>> declarations, questions and commands. A thinking "function" could be a
>> recursive function that tests for an external sense or senses and
>> builds a model by asking questions, making declarations, or issuing
>> orders. It can receive a language input asking it to create a love
>> story. It does a transderivational search for love stories and models
>> a love story, distorts the results from the search to create a new
>> story about love.
>>
>>
>> Lots and lots of people talk about this.  The only problem is that its
>> actually really hard to do this, technically, politically, socially,
>> economically, legally.
>>
>> No matter what I would like to join in on the conversation and learn
>> to shape my idea
>> (model) better so that it fits reality. Please point me to books,
>> threads, anything so that I can learn from the giants before me and
>> stand on their shoulders. That way I may see something I wasn't able
>> to see before. Please excuse the sloppy language in trying to explain
>> my idea. I am excited to share these foolish dreams and I am perhaps
>> writing too quickly. <div
>> id="DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2"><br />
>> <table style="border-top: 1px solid #D3D4DE;">
>>         <tr>
>>         <td style="width: 55px; padding-top: 13px;"><a
>> href="http://www.avg.com/email-signature?utm_medium=email&;
>> utm_source=link&utm_campaign=sig-email&utm_content=webmail"
>> target="_blank"><img
>> src="https://ipmcdn.avast.com/images/icons/icon-envelope-tic
>> k-green-avg-v1.png"
>> alt="" width="46" height="29" style="width: 46px; height: 29px;"
>> /></a></td>
>>                 <td style="width: 470px; padding-top: 12px; color:
>> #41424e;
>> font-size: 13px; font-family: Arial, Helvetica, sans-serif;
>> line-height: 18px;">Virus-free. <a
>> href="http://www.avg.com/email-signature?utm_medium=email&;
>> utm_source=link&utm_campaign=sig-email&utm_content=webmail"
>> target="_blank" style="color: #4453ea;">www.avg.com</a>
>>                 </td>
>>         </tr>
>> </table><a href="#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2" width="1"
>> height="1"></a></div>
>>
>> On 10/1/17, Linas Vepstas <linasveps...@gmail.com> wrote:
>> > On Sun, Oct 1, 2017 at 11:25 PM, William Taylor <
>> wtaylorjr2...@gmail.com>
>> > wrote:
>> >
>> >> Please excuse the double post. I have an idea that I would like to try
>> >> out. I would like to design modalities, sight sound taste touch and
>> >> smell and general. Each of these are in turn broken into
>> >> submodalities, For example sight has shape, color, position. Shape can
>> >> be a collection of points in xyz three dimensional space. Feeling has
>> >> temperature, pressure, texture. General has intensity, location,
>> >> duration. Sound has pitch, volume, and so forth.
>> >
>> >
>> > Sure, we do some of this already, for the robots. The code is here:
>> >
>> > https://github.com/opencog/ros-behavior-scripting/tree/master/sensors
>> >
>> > See for example, "room brightness" or "sound track".  Its pretty stupid,
>> > but it works and gets used,
>> >
>> >
>> >> An object has each of
>> >> these qualities. Through time these objects can be deformed. For
>> >> example: red color, round shape. Smell is apple scent. Feeling is
>> >> hard, and crunchy and juicy.
>> >
>> >
>> > Sure.  There's a write up for how do do this here:
>> >
>> >
>> > https://github.com/opencog/opencog/blob/master/opencog/eva/
>> architecture/embodiment.pdf
>> >
>> > Some of it is implemented; its crude.
>> >
>> >
>> > On a higher level is the idea that this
>> >> is an apple. It can be deformed as chunks over time are taken out of
>> >> the apple. The higher level idea is that the apple is being eaten.
>> >> Higher yet again is the thought, this apple tastes good.
>> >>
>> >
>> > Sure, but this is where the problem gets hard.
>> >
>> >>
>> >> Ultimately I would like to create a program that can generate ideas
>> >> and put them into text.
>> >
>> >
>> > So does everyone. Easy to say, hard to do. You can implement quick
>> cheesy
>> > hacks in a few months or a few years.  You can spend ten or 20 yeas
>> after
>> > that, and still not get even close.  Many, many many have tried, no one
>> has
>> > been successful yet.  Not even partly-successful.
>> >
>> >
>> >> Then it can animate the text creating movies.
>> >> I want to create this system so that in the end, the program can
>> >> create items of value. I also want to create, or help create a
>> >> distribution system with the property of getting the text or movie to
>> >> those who want it.
>> >>
>> >> My dream is to create a program that in turn creates items of value
>> >> and distributes them to those who want it. This I believe is a wealth
>> >> generation system and it will be able to reduce poverty. I know it
>> >> sounds crazy but it is my goal.
>> >
>> >
>> > Lots and lots of people talk about this.  The only problem is that its
>> > actually really hard to do this, technically, politically, socially,
>> > economically, legally.
>> >
>> >
>> >> It is the reason I need a storyteller.
>> >> I would like to use opencog to make it.
>> >>
>> >> <div id="DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2"><br />
>> >> <table style="border-top: 1px solid #D3D4DE;">
>> >>         <tr>
>> >>         <td style="width: 55px; padding-top: 13px;"><a
>> >> href="http://www.avg.com/email-signature?utm_medium=
>> >> email&utm_source=link&utm_campaign=sig-email&utm_content=webmail"
>> >> target="_blank"><img
>> >> src="https://ipmcdn.avast.com/images/icons/icon-envelope-
>> >> tick-green-avg-v1.png"
>> >> alt="" width="46" height="29" style="width: 46px; height: 29px;"
>> >> /></a></td>
>> >>                 <td style="width: 470px; padding-top: 12px; color:
>> >> #41424e;
>> >> font-size: 13px; font-family: Arial, Helvetica, sans-serif;
>> >> line-height: 18px;">Virus-free. <a
>> >> href="http://www.avg.com/email-signature?utm_medium=
>> >> email&utm_source=link&utm_campaign=sig-email&utm_content=webmail"
>> >> target="_blank" style="color: #4453ea;">www.avg.com</a>
>> >>                 </td>
>> >>         </tr>
>> >> </table><a href="#DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2" width="1"
>> >> height="1"></a></div>
>> >>
>> >> On 10/1/17, Linas Vepstas <linasveps...@gmail.com> wrote:
>> >> > Ooof dah.  A master's thesis is not much time, so at best I can
>> suggest
>> >> > only quick hacks.  And you probably mostly would not need opencog to
>> >> > implement them.
>> >> >
>> >> > One quick hack would be to try to discover which bundles or groups of
>> >> words
>> >> > dominate nearby paragraphs, and which groups of words recur
>> throughout
>> >> the
>> >> > story.  You can then replace those words by other words.
>> Alternately,
>> >> > if
>> >> > two paragraphs are closely tied to one-another, but weakly tied to
>> the
>> >> rest
>> >> > of the text, you can cut them out entirely, and replace them by some
>> >> other
>> >> > paragraphs from elsewhere (after adjusting word-content).
>> >> >
>> >> > By "words", I really mean nouns and entity names, and all the
>> pronouns
>> >> that
>> >> > refer to them (he, she, it ...)  just try to see which ones are near
>> to
>> >> > one-another, maybe that's enough to "understand" what a paragraph is
>> >> > talking about.  Verbs might be fun to play with. but you want to
>> avoid
>> >> > creating sentences like "green ideas sleep furiously".  Thus, cutting
>> >> > and
>> >> > replacing entire paragraphs makes more sense; and then adjust the
>> nouns
>> >> so
>> >> > that the story is still about the same topics.
>> >> >
>> >> > --linas
>> >> >
>> >> > On Sun, Oct 1, 2017 at 9:50 PM, William Taylor
>> >> > <wtaylorjr2...@gmail.com>
>> >> > wrote:
>> >> >
>> >> >> Thank you for responding. If you can give me some ideas, I may be
>> able
>> >> >> to create the code myself, or help create it. I am not the greatest
>> >> >> programmer but I can learn and improve. I would like to use this for
>> >> >> my termination project for my Masters at Binghamton University in
>> New
>> >> >> York.
>> >> >>
>> >> >> On 10/1/17, Linas Vepstas <linasveps...@gmail.com> wrote:
>> >> >> > Not at this time. We have ideas about this, but no code. --linas
>> >> >> >
>> >> >> > On Wed, Sep 27, 2017 at 4:21 AM, wtaylorjr2...@gmail.com <
>> >> >> > wtaylorjr2...@gmail.com> wrote:
>> >> >> >
>> >> >> >> Is it possible to use opencog to input stories and break them
>> >> >> >> apart,
>> >> >> >> distort them, and then assemble them in new ways to create "new"
>> >> >> stories?
>> >> >> >>
>> >> >> >> --
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>> >> >> >
>> >> >> >
>> >> >> >
>> >> >> > --
>> >> >> > *"The problem is not that artificial intelligence will get too
>> smart
>> >> >> > and
>> >> >> > take over the world," computer scientist Pedro Domingos writes,
>> "the
>> >> >> > problem is that it's too stupid and already has." *
>> >> >> >
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>> >> >
>> >> >
>> >> >
>> >> > --
>> >> > *"The problem is not that artificial intelligence will get too smart
>> >> > and
>> >> > take over the world," computer scientist Pedro Domingos writes, "the
>> >> > problem is that it's too stupid and already has." *
>> >> >
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>> >
>> >
>> >
>> > --
>> > *"The problem is not that artificial intelligence will get too smart and
>> > take over the world," computer scientist Pedro Domingos writes, "the
>> > problem is that it's too stupid and already has." *
>> >
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>
>
>
> --
> *"The problem is not that artificial intelligence will get too smart and
> take over the world," computer scientist Pedro Domingos writes, "the
> problem is that it's too stupid and already has." *
>
> --
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-- 
*Murilo Saraiva de Queiroz, MSc*
*Hardware Engineer at NVIDIA*

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