On Wed, 1 Nov 2023 at 15:18, <[email protected]> wrote: > We are currently experimenting with replacing the eSDK installer with > the bitbake build environment for our users. Part of this > transformation is, of course, the shared sstate-cache, for which this > discussion seems quite relevant. The workflow we are aiming for is as > follows: > > 1. Setup the layers and build config (out of scope here) > 2. Download the sstate for a particular recipe (usually an image > recipe).
I'm not sure I understand the case for downloading the complete set of cache objects up front. What's wrong with 'lazy' downloading, e.g. only when the objects are actually needed in a build? Even then, does --setscene-only do just that, or am I completely confused? Alex
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