A recipe here has support for Mesa 3D GBM based EGL contexts (which is needed for rendering directly to KMS framebuffers). However, this also needs libdrm. I'd like to detect that the provider is Mesa3D, and if so, add libdrm to DEPENDS. Perhaps it is possible to detect that libgbm is available, and I can use that to decide whether or not I need to add libdrm to DEPENDS?
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