On Tue, Apr 29, 2014 at 3:39 AM, Carlos Rafael Giani
<d...@pseudoterminal.org> wrote:
> By default, Chromium will try to use GLX and regular OpenGL. On embedded
> platforms, these are often not present, or unaccelerated, and using EGL
> and OpenGL ES instead makes more sense. To produce builds that use EGL and
> OpenGL ES by default instead, this PACKAGECONFIG option can be used.
>
> An EGL/OpenGLES-enabled build produces a chromium version that renders
> 2D and WebGL with GPU acceleration (if present).
>
> Signed-off-by: Carlos Rafael Giani <d...@pseudoterminal.org>
> ---
>  recipes-browser/chromium/chromium_35.0.1883.0.bb | 8 +++++++-
>  1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/recipes-browser/chromium/chromium_35.0.1883.0.bb 
> b/recipes-browser/chromium/chromium_35.0.1883.0.bb
> index 1923b4e..1fb050f 100644
> --- a/recipes-browser/chromium/chromium_35.0.1883.0.bb
> +++ b/recipes-browser/chromium/chromium_35.0.1883.0.bb
> @@ -23,6 +23,10 @@ COMPATIBLE_MACHINE_armv7a = "(.*)"
>
>  inherit gettext
>
> +# this makes sure the dependencies for the EGL mode are present; otherwise, 
> the configure scripts
> +# automatically and silently fall back to GLX
> +PACKAGECONFIG[use-egl] = ",,virtual/egl virtual/libgles2"

There is any way to 'force' build to use egl here and fail if
something here is missing?

-- 
Otavio Salvador                             O.S. Systems
http://www.ossystems.com.br        http://code.ossystems.com.br
Mobile: +55 (53) 9981-7854            Mobile: +1 (347) 903-9750
-- 
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