Florian Kainz wrote:
I've added a setLayerName() function to class RgbaInputFile and
class TiledRgbaInputFile.  The change has been checked into CVS.
There's one caveat: after calling setLayerName(), you must call
setFrameBuffer() before reading any more pixels; setLayerName()
invalidates the previous frame buffer settings.

Awesome - thanks Florian!

--
Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo?



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