El 12/05/17 a las 10:49, Gonzalo Garramuño escribió:
I wonder if this is a known limitation of Nuke (strange) and how are
people working around it or if there's some secret recipe to have it
spit out a framesPerSecond attribute.
Thanks.
To answer my own question. Nuke uses the input/frame_rate attribute to
control the FPS. If it is set (it is zero by default) then the EXR
image saved will have a proper framesPerSecond rational attribute in it.
--
Gonzalo Garramuño
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