Try -Dprism.order=sw with JavaFS 8 or -Dprism.order=j2d with JavaFX 2.2
to see if the clipping issue goes away. Also try -Dprism.dirtyopts=false to see if that fixes the smearing. On Sat, Jun 1, 2013 at 9:14 PM, Scott Palmer <swpal...@gmail.com> wrote: > This looks like it may be related to the clipping issue that I'm having > (the one that forces me o use the software pipeline in JavaFX 8 or the j2d > pipeline in JavaX 2.2) > > https://javafx-jira.kenai.com/browse/RT-30591 > > I'll try to do the same screencast thingy, as the still in my report don't > do justice to the problem. > > Scott > > > On Sat, Jun 1, 2013 at 8:55 PM, Richard Bair <richard.b...@oracle.com>wrote: > >> "Cheese" (the smear) should never be possible. It means that the clip >> used on the device is wrong for some reason, and therefore some area of the >> screen was not being repainted that needed to be. In Swing (or Android or >> any other immediate mode API) it is possible that your app could have a bug >> that causes this, but with the scene graph the responsibility is with JFX >> not to mess up the dirty regions. >> >> My guess is this is related to the other issue you already filed about >> the "z order" rendering issue (which is also related to the clip being >> wrong). It might be worth putting the link to the screencast on that bug >> report. >> >> Richard >> >> On Jun 1, 2013, at 3:21 PM, Daniel Zwolenski <zon...@gmail.com> wrote: >> >> > Here is one I can't reproduce in smaller code. >> > >> > http://www.screencast.com/t/AJZjx1TjFT >> > >> > You can see that when the enemies start off the canvas they end up >> leaving >> > a smear behind. When they leave the canvas at the other end they also >> > smear. >> > >> > I suspect it's something to do with the clipping code used in the game >> but >> > I haven't been able to narrow it down (and this area I was a bit flaky >> on >> > and I think Richard did the starting setup for). >> > >> > It's probably a case of clipping properly, but should this sort of >> > behaviour be even possible to occur? >> > >> > p.s. thanks for the Camtasia tips - nice product. >> >> >