I have posted before about my belief that it is essential for JavaFX to support custom shaders before its upcoming 3D API can really be considered "fully fledged". Indeed I truly believe that this is an absolutely critical feature and that without it JavaFX will not be adopted for serious 3D applications.
Accordingly I have some questions that I would appreciate being addressed: 1. What are Oracle's plans (if any) for custom shader support in future versions of JavaFX? 2. Is such support planned for FX9? 3. How will the issues of supporting both OpenGL and Direct3D be overcome? 4. If any of the above are answered, has a "language" been chosen for defining shaders (e.g. OSL)? Thanks, -jct
