> The idea of user event starvation has been mentioned before and has me a > little confused… Why aren't things handled as a simple queue, with no > priorities or anything, so starvation is impossible? Is this something the > OS is doing?
That's what I'm wondering too. > In terms of rendering fast enough that you can fit things into a vsync > period.. that shouldn't be necessary. If you miss one sync period then you > should be finished by the next.. having a strict requirement to fit within a > single vsync period is impractical. > > Without access to true sync, a timer would serve the same purpose. Having > both a timer and sync is where things get silly. Exactly what I was thinking. Richard
