Hi Tobi,

the OpenJFX iOS SDK build should pass, at least it passes on my machine. Please note that fxpackager is excluded from the iOS build system by default in ios.gradle script (IOS.compileFXPackager = false).

David

On 8/20/13 4:17 PM, Tobias Bley wrote:
Hi,

after a short „hg pull and hg update“ I can't build OpenJFX iOS SDK anymore: 
fxpackager failed error...


:fxpackager:buildJavaFXPackager
Calling Task.setEnabled(boolean) after task execution has started has been deprecated 
and is scheduled to be removed in Gradle 2.0. Check the configuration of task 
':fxpackager:buildJavaFXPackager'. You may have misused '<<' at task 
declaration.
:fxpackager:compileJava
[ant:javac] Note: Some input files use unchecked or unsafe operations.
[ant:javac] Note: Recompile with -Xlint:unchecked for details.
:fxpackager:man
:fxpackager:processResources
:fxpackager:classes
:fxpackager:compileLauncher
In file included from 
/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:161,
                  from 
/System/Library/Frameworks/Cocoa.framework/Headers/Cocoa.h:12,
                  from 
/Applications/Developer/Java/open-jfx-graphics/rt/modules/fxpackager/src/main/native/launcher/mac/main.m:26:
/System/Library/Frameworks/Foundation.framework/Headers/NSUserNotification.h:16:
 error: expected ‘,’ or ‘}’ before ‘__attribute__’
:fxpackager:compileLauncher FAILED

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':fxpackager:compileLauncher'.
org.gradle.process.internal.ExecException: Process 'command 'gcc'' finished 
with non-zero exit value 1

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