I created some simple diagrams for this blog post:
https://blogs.oracle.com/jfxprg/entry/the_peculiarities_of_javafx_layout
-Martin
On 07/29/2014 03:15 PM, Mikael Grev wrote:
Richard,
Is there a sequence diagram (or similar) where the layout process is described
in detail?
It’s hard to in text get a clear and precise view on how the layout process in
the Node hierarchy is happening.
The sequence diagram would be good to have as a constraint for building layout
panes. Otherwise its easy to time things incorrectly with strange layout
artefacts as a result.
It’s especially important for devs to know which methods are called for the
pre-layout (size measuring) phase and them for the actual layout phase.
Cheers,
Mikael
On 28 Jul 2014, at 07:38, Martin Sladecek <martin.slade...@oracle.com> wrote:
The super.layoutChildren should size every child of the control (which is
VBox), but not child's children. The control must finish the layout before
children can do theirs. If you need to do layout on some child before that, you
can call .layout() on it. It will do it's layout using it's current size. You
should have all the bounds correct after that call.
But that would not work in your case anyway. You have both childs in a HBox,
which takes care of resizing the children. This means you need to layout the
HBox to get children size and in order to do that, you need HBox to be at it's
final size, which will happen during the VBox layout. So your steps would be:
1) super.layoutChildren() - VBox is resized to Controls content size
2) now the VBox is resized, you can call vbox.layout()
3) now HBox is resized, so call hbox.layout()
4) children are resized. They have correct layout bounds now. But in order to
get correct boundsInParent (but maybe you really need layout bounds?), you need
to call .layout() on children too.
Even if you do all these steps, calling setPrefWidth() on child2 marks the
whole tree dirty again. Because HBox needs to resize child2 using it's new
PrefWidth. This also means, HBox prefwidth will be different, so it's parent
(VBox) must do the same. Ditto with the control. Also, the HBox (VBox, control)
may not have enough size to resize child2 to it's pref width, so child1 might
be shrinked as a result, which breaks your invariant. You are basically
changing the input for HBox's layout (child2.pref size) based on it's output
(child1 size), which makes this a loop.
So in order to really make this work, you need to manage the child nodes
directly and compute your layout by yourself. This can be done either by using
your own subclass of Pane and overriding it's layoutChildren. Or if you want to
do everything in Skin's layoutChildren, you can make the children unmanaged,
but then it doesn't really matter where they are in the scenegraph, HBox won't
be managing them.
Hope this helps!
-Martin
On 25.7.2014 18:56, Richard Bair wrote:
Hmmm. The first question I have is whether boundsInParent is really what you
want to use, vs. layout bounds. But assuming it is what you want, why are the
bounds zero? This is during the layout pass, which is the right place to be
doing what you’re doing. The super layoutChildren call will size everything
based on the contentX, contentY, contentWidth, contentHeight
(http://hg.openjdk.java.net/openjfx/8u-dev/rt/file/4b8d06211312/modules/controls/src/main/java/javafx/scene/control/SkinBase.java).
Is it possible that the parent itself is size 0? boundsInParent should always
be invalidated automatically whenever the width/height/transforms/etc changes.
If not that is definitely a bug (that you can write a simple test case for to
prove).
But my first guess is maybe the parent is size 0 as well, due to something else
(maybe the pref size of the control is 0 to start with or something…)
Richard
On Jul 24, 2014, at 3:34 AM, Werner Lehmann <lehm...@media-interactive.de>
wrote:
Hi,
inside a control skin I have the following code pattern:
protected void layoutChildren(...)
{
super.layoutChildren(...);
Node child1 = ...
Bounds bip = child1.getBoundsInParent();
if (!animating) {
Node child2 = ...
child2.setTranslateX(bip.getMinX();
child2.setPrefWidth(bip.getWidth());
}
}
The skin scene graph looks roughly like this:
VBox
HBox { ..., child1, ...}
child2
...
Everything is layouted just fine but I want to adjust child2.translateX and
prefWidth based child1 bounds. This does not work initially because
boundsInParent returns zero components leading to incorrect initial display of
the control.
Seems as if boundsInParent is not yet updated. I guess I could use a binding
for that but it would conflict with an animation I also have on translateX and
prefWidth.
Maybe there is a better time to make those adjustments on child2?
Rgds
Werner