Hm, I've got it working, but I need to call a "getChildren().clear()" before I
start creating nodes in a skin. If not, the control will retain the nodes an old skin has
created. Also any style classes that were assigned remain, but those can be reset easily.
Never the less I feel that setSkin() should clear the children and reset the
style classes itself?
Tom
On 23-12-2014 15:39, Tom Eugelink wrote:
Then this NPE on getSkinnable() when switching Agenda's skin when the control
is already shown (instead of when created) must be my doing some how. Thanks!
Tom
On 23-12-2014 14:36, David Grieve wrote:
Yes, it is allowed. But know that there is some code in setSkin that prevents
setting a skin that is either instance equal or the same class.
On 12/23/14, 6:27 AM, Tom Eugelink wrote:
Is it allowed / supported to execute setSkin with a new skin on a control that
is part of a scene?
Tom