On character input, two events are fired: KEY_PRESSED and KEY_TYPED. When my control is interested in the characters, KEY_TYPED should be handled, because it contains the entered Unicode characters. In that case, however, I would also like to consume the corresponding KEY_PRESSED event, so that it does not bubble up the scene graph.
A user reported an instance of this problem with my RichTextFX control placed inside a ScrollPane: when spacebar was pressed, a space was inserted in the text area *and* the ScrollPane scrolled down. This happened because RichTextFX handled the KEY_TYPED event, but let the KEY_PRESSED bubble up and ScrollPane handled the KEY_PRESSED event. I can fix the above case by RichTextFX consuming KEY_PRESSED events whose key code isLetterKey(), isDigitKey() or isWhitespaceKey(), but it is not a general solution: it would still not work if ScrollPane used e.g. '[' and ']' to scroll up and down. My question is, is there a general solution for this kind of problem? Given a KEY_PRESSED event, being able to tell whether there is a corresponding KEY_TYPED event generated would solve the problem, but it is currently not possible AFAIK. Regards, Tomas