Matthieu BROUILLARD wrote :>myText.setFontSmoothingType(FontSmoothingType.LCD)

Tried it, but it didn't give consistent results across 90 degrees rotations 
(using GraphicsContext.transform(...)),i.e. text for 90 and 270 degrees is in 
some places quite thicker (well, quite = 1 pixel, but easy to see)than text for 
0 and 180, whereas with FontSmoothingType.GRAY (the default) text remains quite 
alikeacross all these rotations.
(was using Lucida Console, size 20)


-Jeff

 

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