Heads up. A working monocle poc is now available here: https://github.com/udevbe/wayland-javafx
Enjoy! Erik On Fri, Jan 30, 2015 at 10:23 PM, Erik De Rijcke <[email protected]> wrote: > Innitial (currently nont working) code lives at: > https://github.com/Zubnix/wayland-javafx > > I do have a few questions: > - How are you supposed to handle events coming from the display system > itself? For example, I don't see any X events being handled. How/where > should that be done? > - How does the client rendering loop works? Like in X, in wayland you > have to "flush" queued op requests to the compositor. How/where should that > be done? > > Erik > > On Thu, Jan 29, 2015 at 10:49 PM, David Hill <[email protected]> > wrote: > >> On 1/29/15, 4:35 PM, Erik De Rijcke wrote: >> >> I'll probably test it on the Weston (the Wayland reference compositor) >> and secretly also on my own compositor both running on my PC hardware. The >> thing is, Wayland clients don't really care what the hardware supports. The >> *real* egl context is set up in the compositor and with a little mesa >> trickery, is made available to the client. (see http://ppaalanen. >> blogspot.be/2012/03/what-does-egl-do-in-wayland-stack.html ). So the >> client doesn't need to know how to setup an egl context. If egl is >> unavailable or undesired, the client can/should be able to fall back to >> software rendering, which is simply done by filling a buffer with pixels >> and asking the compositor to dislay it. >> >> I'm having a look at the EGL->Framebuffer and Software -> Framebuffer and >> at first glance seems like a very easy thing to port to Wayland (that is, >> easy as easy goes in software development...). I'm not quite sure what you >> mean with the 'own virtual windows'. It sounds a bit like a use case for >> wayland's subsurface ( http://ppaalanen.blogspot.be/ >> 2013/11/sub-surfaces-now.html ) which afaik does exactly that. >> >> Mesa maybe the tricky part. The software renderer has demonstrated shader >> compatability issues in the past with JFX. These are shaders that are happy >> across a range of other devices. >> >> It still might be interesting to try it with the software -> framebuffer >> path. >> >> Good luck and let us appraised. >> >> Dave >> >> Erik >> >> On Thu, Jan 29, 2015 at 10:02 PM, David Hill <[email protected]> >> wrote: >> >>> On 1/29/15, 3:47 PM, Erik De Rijcke wrote: >>> >>>> Hi all, >>>> >>>> I'm looking at running javafx on wayland ( >>>> http://wayland.freedesktop.org >>>> ). First of all, I was wondering if anyone else knows of any attempts to >>>> avoid duplicate work, as for now google turns op empty. >>>> >>>> Secondly, I'm looking for sources on how to write a new javafx platform. >>>> Google points me to monocle and it's *Platform implementations. Are >>>> there >>>> other sources of documentation or pointers or 'must-known's? >>>> >>>> I already made wayland java bindings ( >>>> https://github.com/Zubnix/wayland-java-bindings ) and wrote a simple >>>> wayland compositor ( https://github.com/Zubnix/westmalle ) all in pure >>>> Java. So the wayland part is already covered. >>>> >>>> Thanks in advance, I'll update this post with my progressions. >>>> >>> >>> I am not aware of anyone doing a wayland port yet. It certainly should >>> be a reasonable thing to do, using Glass/Monocle, we already support a >>> similar setup with EGL->Framebuffer and Software -> Framebuffer. >>> >>> Glancing at your wayland-java-bindings I see mention of EGL :-) >>> >>> Note however, Monocle does its own "windows" virtually. Wayland was >>> designed as a composition as well as a framebuffer engine. Monocle will >>> want to create a mono native window which acts as our display, that we then >>> render onto. >>> >>> Note that Monocle supports a number of platforms and rendering paths, >>> starting in PlatformFactory. >>> >>> Which hardware are you going to try this on ? >>> >>> Dave >>> >>> >>> >>>> Erik >>>> >>> >>> >>> -- >>> David Hill<[email protected]> <[email protected]> >>> Java Embedded Development >>> >>> "A man's feet should be planted in his country, but his eyes should >>> survey the world." >>> -- George Santayana (1863 - 1952) >>> >>> >> >> >> -- >> David Hill <[email protected]> <[email protected]> >> Java Embedded Development >> >> "A man's feet should be planted in his country, but his eyes should survey >> the world." >> -- George Santayana (1863 - 1952) >> >> >
