I don't think there are clearly right or wrong answers to all these questions,
so I would just like to provide a view thoughts on this.

The governing principle should be a principle of "least surprise" from a users
point of view. That means we should not make things more complicated as
they already are and should always keep the practical use-cases in mind.
If you need full flexibility, you can always use the explicit transforms.

We currently have the notion of the "Node's center" which is used for scaling
and rotation and I think we should stick to that. The documentation later
explains that "The pivot point about which the rotation occurs is the center
of the untransformed layoutBounds." which is a completely arbitrary decision
because, e.g., from a mathematically point of view the geometric center of the node would seem to be more natural but is more difficult to compute for general shapes. So, we should just extend this scheme in such a way that the user can
replace the single computed center with a single user-defined center
specified in untransformed coordinates. Introducing two separate centers
for rotation and scaling is, to my opinion, just academic without any practical
use-case and in the end much more complicated for the user.

I would also specify this center point as a Point3D for two reasons:
1. Three doubles always use their full space even if you don't need them.
2. Using Double.NaNs as a switch between computed and user-provided center
    is just confusing and error-prone.
    What would be the meaning of setting x to some value but leaving y and z as
    NaN? Would you implicitly set them to 0.0 or use the computed values or
    would you discard this user setting completely and use all the computed     values if any of the components is NaN? I bet most users will forget to set the     Z-value anyway if they are thinking 2D. A simple null value is much easier
    to handle and explain.

Just my two €ent.

--Michael

Am 16.12.19 um 03:06 schrieb Nir Lisker:
Replying on the mailing list to the questions raised on GitHub.

The state of whether to use the computed center pivot or the value of the
pivot attribute is implicit with no way for an application to know which it
is, and no way to set it back to using the computed center (i.e., the state
is sticky once you set it). Perhaps if you defined a null value as meaning
"computed center" then an app could at least reset it to the "computed
center" state, although there would still be no way for the app to know
that it was in that state.

In the JBS issue <https://bugs.openjdk.java.net/browse/JDK-8234712> I
alluded to this in point 5. I think that null should represent the default
(node center). However, if we use 3 doubles instead of a Point3D we might
need to use Double.NaN for this instead, which would also be the default
for this case. The docs will explain this.

Do we need separate properties for scale pivot and center pivot?
I say yes, otherwise the enhancement will be very limited. I think of this
enhancement as adding pivot control to Rotate/Scale transitions, and adding
them to Node is a necessary (and desirable) step.

    ... you need to worry about what coordinate space the rotation pivot is
defined in. Perhaps if the rotation pivot were defined in unscaled space,
it might work.

Isn't it already? If I set the rotation pivot to the edge of the node, then
scale it down, then rotate, the rotation pivot would be outside of the
node's boundaries. In scaled space it would still be on the edge. Or did I
misunderstand you? In any case, I don't think that there's a single correct
answer here.

Should the pivot be specified as a Point3D or 3 separate doubles? Separate
doubles... there would be no out-of-band null value to use

See my point above about Double.NaN.
The doubles vs Point3D is an important choice. We might want to look into
the future even where Point3D (and 2D) could be made into an Inline class
with Valhalla, which will help with the performance aspect. Binding to one
of the coordinates is sill a problem there, however.

On Sat, Dec 14, 2019 at 6:25 PM Kevin Rushforth <notificati...@github.com>
wrote:

This will need discussion on the openjfx-dev mailing list. Here are the
questions that need to be resolved:

    1.

    The state of whether to use the computed center pivot or the value of
    the pivot attribute is implicit with no way for an application to know
    which it is, and no way to set it back to using the computed center (i.e.,
    the state is sticky once you set it). Perhaps if you defined a null value
    as meaning "computed center" then an app could at least reset it to the
    "computed center" state, although there would still be no way for the app
    to know that it was in that state.
    2.

    Do we need separate properties for scale pivot and center pivot? A
    single pivot property would be easier to define, but wouldn't allow you to
    set it from a RotationTransition and a ScaleTransition if you wanted
    to apply both to the same Node. With two separate properties, as you
    have defined it, it is more flexible, but you need to worry about what
    coordinate space the rotation pivot is defined in. The current transform
    chain looks like this:

T(layout+translate) * T(pivot) * T(rot) * T(scale) * T(-pivot)
     * transform[0] * transform [1] ...

Perhaps if the rotation pivot were defined in unscaled space, it might
work. The transform chain would then look like this:

T(layout+translate) * T(pivotRot/scale) * T(rot) * T(-pivotRot/scale) * 
T(pivotScale) * T(scale) * T(-pivotScale)
     * transform[0] * transform [1] ...

In any case, you need to think about the implications of having one of
scale or rotate being set explicitly and the other being the computed
center.

    1. Should the pivot be specified as a Point3D or 3 separate doubles? I
    can see pros / cons of either approach. Separate doubles are more
    consistent with the the pivot values in the Rotate and Scale Transform
    objects, and are easier to using in binding. On the other hand, there would
    be no out-of-band null value to use (see issue 1 above), so you would
    need a boolean property for each of scale pivot and rotation pivot to
    indicate whether the computed value or the value of the pivot properties
    should be used. I don't think that the fact that the rotation axis is
    defined as a Point3D should have any bearing on whether the pivot
    should be so defined. I'd probably lean towards separate doubles.

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