I'm curious about the reasons, because reinventing the wheel does not seem to 
be smart as well...


On 18-1-2021 13:10, Michael Paus wrote:
I just mentioned JTS in a tweet myself 
(https://twitter.com/MichaelPaus/status/1351133904409915395)
but I think it would be a mistake to integrate that into JavaFX for various 
reasons. The main problem is
that Java never provided and used a graphics system independent geometry and 
math library. That's why
I like JTS because it is not tied to any specific graphics system and therefore 
it is much easier for me to
get my code running on different graphics systems. The latest being Jetbrains 
Compose and Skija.
Michael

Am 18.01.21 um 12:57 schrieb Kay, Jim:
I have used the JTS library (https://github.com/locationtech/jts) a lot over 
the years; this is my 'go to' library for all 2D geometry routines. It is very 
extensive and very well written by it’s main author Martin Davis. This library 
has entities such as Geometry, LineString, Polygon etc and shows how to do all 
geometric operations such as: intersect, intersection, difference, union, 
touches, overlaps etc.
It would be great to incorporate this type of library into JavaFX. I know it 
would require a bit of a rewrite but I think it would be worth it!
Jim Kay

-----Original Message-----
From: openjfx-dev <openjfx-dev-r...@openjdk.java.net> On Behalf Of Nir Lisker
Sent: 18 January 2021 11:42
To: Dirk Lemmermann <dlemmerm...@gmail.com>
Cc: OpenJFX <openjfx-dev@openjdk.java.net>
Subject: Re: RFE: Shape Intersection

If this is to be implemented in JavaFX, then it's better to do (not tested):

1. Extract the intersection computation from Shape.intersect

private static Area intersectionArea(Shape shape1, Shape shape2) {
     Area result = shape1.getTransformedArea();
     return result.intersect(shape2.getTransformedArea());
}

2.  Shape.intersect becomes

public static Shape Shape.intersects(Shape shape1, Shape shape2) {
     var intersectionArea = intersectionArea(Shape shape1, Shape shape2);
     return createFromGeomShape(intersectionArea);
}

3. Add the new method Shape.intersects

public static boolean Shape.intersects( Shape shape1, Shape shape2) {
     var intersectionArea = intersectionArea(Shape shape1, Shape shape2);
     return !intersectionArea.isEmpty();
}

Regardless, I wonder why the geometry methods were implemented as static 
methods. Why not shape1.intersect(shape2)? I assume the new method should 
follow these, but on a clean slate I think I would have used the non-static 
approach.

Another thing I would think about is whether it makes sense to just one method or is it a 
part of a more comprehensive shape geometry bundle. Is "intersects?" the only 
question we would like to ask?

- Nir

On Mon, Jan 18, 2021 at 12:12 PM Dirk Lemmermann <dlemmerm...@gmail.com>
wrote:

I just noticed that there is no „intuitive“ API to check whether two
shapes intersect with each other. The only way (I think) to do it is
as
follows:

Shape.intersect((Shape) child, circle).getBoundsInLocal().getWidth()
!= -1

If this is indeed the case I would like to propose that a method shall
be added called „boolean Shape.intersects(Shape,Shape").

See also:
https://urldefense.proofpoint.com/v2/url?u=https-3A__stackoverflow.com
_questions_15013913_checking-2Dcollision-2Dof-2Dshapes-2Dwith-2Djavafx
&d=DwIFaQ&c=ukT25UmkSFgENae3bmQPWw&r=4CcGGNkvpQC43k2S_CRiSDUcCYYGpfGF1
AetrfAv2Mw&m=p3Mxo9ouTmwb0rTqUVuKSgB0UwSHVVoF-Q9F0D_Kr_Y&s=DRGfselPcMM
lUyRnLx7wTx4S243tMuSxGIBFhqNKKy8&e=
<
https://urldefense.proofpoint.com/v2/url?u=https-3A__stackoverflow.com
_questions_15013913_checking-2Dcollision-2Dof-2Dshapes-2Dwith-2Djavafx
&d=DwIFaQ&c=ukT25UmkSFgENae3bmQPWw&r=4CcGGNkvpQC43k2S_CRiSDUcCYYGpfGF1
AetrfAv2Mw&m=p3Mxo9ouTmwb0rTqUVuKSgB0UwSHVVoF-Q9F0D_Kr_Y&s=DRGfselPcMM
lUyRnLx7wTx4S243tMuSxGIBFhqNKKy8&e=
Dirk





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