> Adds a directional light as a subclass of `LightBase`. I think that this is 
> the correct hierarchy for it.
> 
> I tried to simulate a directional light by putting a point light far away, 
> but I got artifacts when the distance was large. Instead, I added an on/off 
> attenuation flag as the 4th component of the attenuation 4-vector. When it is 
> 0, a simpler computation is used in the pixel/fragment shader that calculates 
> the illumination based on the light direction only (making the position 
> variables meaningless). When it is 1, the point/spot light computation is 
> used. It's possible that the vertex shader can also be simplified in this 
> case since it does not need to transform the position vectors, but I left 
> this optimization avenue for another time.
> 
> I noticed a drop of ~1 fps in the stress test of 5000 meshes.
> 
> I added a system test that verifies the correct color result from a few 
> directions. I also updated the lighting sample application to include 3 
> directional lights and tested them on all the models visually. The lights 
> seem to behave the way I would expect.

Nir Lisker has updated the pull request incrementally with one additional 
commit since the last revision:

  Added import

-------------

Changes:
  - all: https://git.openjdk.java.net/jfx/pull/548/files
  - new: https://git.openjdk.java.net/jfx/pull/548/files/7b3709d7..c3fa4b49

Webrevs:
 - full: https://webrevs.openjdk.java.net/?repo=jfx&pr=548&range=05
 - incr: https://webrevs.openjdk.java.net/?repo=jfx&pr=548&range=04-05

  Stats: 1 line in 1 file changed: 1 ins; 0 del; 0 mod
  Patch: https://git.openjdk.java.net/jfx/pull/548.diff
  Fetch: git fetch https://git.openjdk.java.net/jfx pull/548/head:pull/548

PR: https://git.openjdk.java.net/jfx/pull/548

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