On Tue, 25 Jan 2022 00:40:18 GMT, Kevin Rushforth <[email protected]> wrote:
>> Now that the standard concrete light types were added, there is an
>> opportunity to rearrange and rewrite some of the class docs. Here is a
>> summary of the changes:
>>
>> * Moved the explanations of attenuation and direction up to `LightBase`
>> since different light types share characteristics. `LightBase` now contains
>> a summary of its subtypes and all the explanations of the
>> properties/characteristics of the lights divided into sections: Color,
>> Scope, Direction, Attenuation.
>> * Each light type links to the relevant section in `LightBase` when it
>> mentioned the properties it has.
>> * Added examples of real-world applications for each light type.
>> * Consolidated the writing style for all the subclasses.
>
> modules/javafx.graphics/src/main/java/javafx/scene/AmbientLight.java line 37:
>
>> 35: * <p>
>> 36: * {@code AmbientLight}s can represent strong light sources in an
>> enclosed area where the lights bounces from many
>> 37: * objects, causing them to be illuminated from many directions. A
>> strong light in a room and moonlight are common light
>
>> A strong light in a room ...
>
> I think this is OK, as long as a reader doesn't think of an overhead light in
> a room, which also has the properties of a point light.
Ambient light is a light that comes from all directions, scattered from
different surfaces and it does not cast shadow. So I think the example of
strong light and moon light should be avoided. Moon light is more like the Sun
light, a directional light.
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PR: https://git.openjdk.java.net/jfx/pull/717