On Sat, 4 Oct 2025 15:19:32 GMT, Thiago Milczarek Sayao <[email protected]> 
wrote:

>> As Michael Zucchi pointed out on the mailing list, the high framerate occurs 
>> because `glXSwapBuffers() `operates asynchronously. To ensure proper 
>> synchronization, you can call `glFinish() `afterward, which blocks until the 
>> buffer swap is fully completed. However, when using `glXSwapIntervalSGI`, 
>> the swap interval setting applies globally rather than per drawable. In 
>> contrast, `glXSwapIntervalEXT` provides per-drawable control, allowing 
>> finer-grained vsync behavior.
>> 
>> I don't know if there are scenarios when the unlimited frame rate is needed 
>> - if so we should provide a option.
>> 
>> See 
>> [https://wikis.khronos.org/opengl/Swap_Interval](https://wikis.khronos.org/opengl/Swap_Interval)
>> 
>> It also selects the correct visual for transparency which needs to be depth 
>> = 32 for X11.
>
> Thiago Milczarek Sayao has updated the pull request incrementally with one 
> additional commit since the last revision:
> 
>   Call glXSwapIntervalEXT or glXSwapIntervalSGI if not null

Yeah it doesn't work.  FWIW I've now got an OCP done - it took a couple of 
weeks so I moved onto other things and haven't revisited it.  I didn't get much 
traction discussing it on the list either.

I do have a couple of patches which fix the problem but I wanted to do some 
latency testing to confirm it's further utility - but should I just submit a 
pull request anyway?

-------------

PR Comment: https://git.openjdk.org/jfx/pull/1929#issuecomment-3534982943

Reply via email to