On 24/01/2015 11:01 a.m., zach cruise wrote:
any real world ideas?
In real world, processing a million points in a browser doesnt happen. JS is slow, download time is slow, execution environment in a browser is extremely limited. (in my experience, doing more than 1000 points of geometry is unacceptably slow in single threaded). Easiest approach for doing this in a browser begins with figuring how not to have vector data. If this is an offline application, you want to look at local server or local database. If you want to go extreme, then maybe look at html5 web worker api to go multithreaded but I suspect you are up for some pretty major rewrites of OL.

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