Hi @all,

I finally got my selfcompiled kernel 2.6.28 to work using Qi. It took me a 
while to find out I have to mount the rootfs rw from the very beginning. And I 
played around with some other things like gps in the meanwhile...

Now I'm ready to start. I read the joystick documentation and the data format 
used for these devices seems quite similar to those used for the accelerator 
devices. So the transformation is likely to be a simple coord transformation 
like used in CAD applications with perhaps some additional interpretation. Here 
we have an additional problem to determine the "zero" Position for all axis, 
which can change over time - I'm shure this can be solved.

As there are different types of games requesting steering-wheel like controls 
and "normal" joystick controls I suggest offering several device files to offer 
this functionality.

I would like to use the aux-button as a joystick button, if possible. How can I 
access this in kernel space? The joystick kernel api offers a device 
abstraction interface I would apreciate to use.

CU,

Jens

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