Hi again. Today I've got some questions about the animation capabilities of OpenSG. What I need are different animations per geometry (e.g. "walk fast/slow", "jump" for the same model). What's the best way to get these informations from an animated model in 3DSMax (via VRML?) to OSG?
I had a look at the CVS Source and found some different files that could be helpful for my purposes. But obviously, there is more than just one VRMLLoader. Besides the "original" in /Source/System/FileIO there are two more in Experimental and Experimental/Gerrit and there's a library written by Rasmus dealing with VRML Animations on his website. What are the differences between them? If it is possible to load more than just one animation for a geometry with one of them and how can I choose between them / let them run? In the source I've read something about .v2a files to store animations for a given wrl model, but I haven't found any information about this format. Regards, Dominik -- +++ GMX - die erste Adresse für Mail, Message, More +++ Bis 31.1.: TopMail + Digicam für nur 29 EUR http://www.gmx.net/topmail ------------------------------------------------------- The SF.Net email is sponsored by EclipseCon 2004 Premiere Conference on Open Tools Development and Integration See the breadth of Eclipse activity. February 3-5 in Anaheim, CA. http://www.eclipsecon.org/osdn _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
