Hi again.
Today I've got some questions about the animation capabilities of OpenSG.
What I need are different animations per geometry (e.g. "walk fast/slow",
"jump" for the same model). What's the best way to get these informations from 
an
animated model in 3DSMax (via VRML?) to OSG?

I had a look at the CVS Source and found some different files that could be
helpful for my purposes. But obviously, there is more than just one
VRMLLoader.
Besides the "original" in /Source/System/FileIO there are two more in
Experimental and Experimental/Gerrit and there's a library written by Rasmus
dealing with VRML Animations on his website. What are the differences between 
them?
If it is possible to load more than just one animation for a geometry with
one of them and how can I choose between them / let them run? In the source
I've read something about .v2a files to store animations for a given wrl model,
but I haven't found any information about this format.

Regards,
Dominik

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