I am trying to retrieve the progress from the SceneFileHandler read()
function, and I noticed there's a private var _readProgressFP. I
created a thread to update a progress bar on my client from that data,
but I was unable to read it due to the variable being private. Am I
missing an accessors function, or is there another way to tell what
percent of the file is loaded?
Also, is there a way I could send a signal to abort a very long read if
a user clicks a button choosing to stop loading a file?
Thanks,
Matt Stone
PSU Advanced Visualization Labs
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