Hi,
I´m looking for a (kind of) level of detail node, which calculates the
distances relative to a plane (or relative to the y value of the
eyepoint) and not relative to a single point. I am using specific
textures for the ground and need to use a very detailed gras texture,
when I´m walking through the scene and a more generalized gras texture
(the other one gives moiree effects...) when I´m flying over the scene
wiht a greater distance. How can I accomplish this?
When I try to use the current LOD node its difficult to decide which
point should be the one to use for the distance calculation, because its
a difference if I´m 5000 meters above the scene or I am 5000 meters away
from a specific point on the ground, but my own position is near to the
ground. So I have to take into account, the y-value of my position or
the distance in y-direction or something like that. Any idea how I could
solve it? Can I create a subclass of the LOD node and implement the
distance calculation differently? Which methods should be overwritten?
Thanks
Desiree
__________________________________________________________
Desiree Görrissen
[ geschäftsführerin / informatikerin ]
eMail: [EMAIL PROTECTED]
graphiX
Gesellschaft für Computergrafik,
Numerik und Internetdienste mbH
Rochusstr. 230-234, 53123 Bonn, Germany
fon: +49 228 52674-0 fax: +49 228 52674-44
http://www.graphix.de
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