Dirk Reiners wrote:

DrawRangeElements is known to have problems on nVidia, but usually only
if you have big objects, and your torus doesn't really qualify for that.

We watched the same problem with an ATI card.
A very old graphics card (ELSA ...) without any 3D acceleration works fine without crashes. But that's a very slow experience.

:) You can try to work around it by calling
Window::ignoreExtensions("GL_EXT_draw_range_elements"); or setting
OSG_IGNORE_EXTENSIONS to GL_EXT_draw_range_elements.

Thanks, I'll try.

--
Joerg Bornemann <[EMAIL PROTECTED]>



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