Hello OpenSG community,

in short:
Is there a way to switch between GL_REPLACE and GL_MODULATE in a vrml file?

I have the problem, that i want to render a large vrml scene with some textures replacing the material values, while others should be rendered as GL_MODULATE.

I have had a look at the vrml Specs, but didnt find anything,
except that GL_REPLACE should be default, though i can't remember where i read it.

Anybody any idea how to do this?
Maybe a x3d extension of the Experimental loader? Alpha values? Backside drawing?

If absolutely necessary i switch to another format for my scene.
Suggestions appreciated. Modeling is done in blender, so conversion
should not be THAT much a problem.

Thanks in advance,
        Daniel Grest



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