I have a scenegraph that I have constructed that I would like to delete
after I am done with it. What is the recommended way to do this?
So for example I have a root node:
osg::NodePtr rootNode = osg::Node::create();
... Add a bunch more nodes ...
Then I would like to issue a command here on the rootNode to delete the
tree.
My first thought was that reference counting should handle this similar
to how smart pointers work. So I thought maybe:
rootNode.settNull()
or
rootNode = NullFC
But the implementation of those methods in FieldContainerPtrBase doesn't
seem to have any code for decreasing the reference count.
So I need to explicitly call subRef(rootNode) to make this work?
Thanks for your help.
-Allen
-------------------------------------------------------
This SF.Net email is sponsored by: Oracle 10g
Get certified on the hottest thing ever to hit the market... Oracle 10g.
Take an Oracle 10g class now, and we'll give you the exam FREE.
http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click
_______________________________________________
Opensg-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/opensg-users