On Tue, 11 May 2004, Jan Wurster wrote: > Tobias Berghoff wrote: > > Has anyone done any work on a loader for X3D files? I'm specificly looking > > for code that loads X3D ShaderAppearance nodes. > > I've written a basic loader (import/export) based on X3DToolkit > (http://artis.imag.fr/Members/Yannick.Legoc/X3D/). It's currently only > handling standard geometry / materials, so no support for > ShaderAppearance (which to my knowledge still is in proposal state) - > X3DToolkit doesn't implement it either, so adding support would be kind > of a challenge :) > > The existing code has been developed for the RealReflect project > (http://www.realreflect.org) - if you're interested I can send you a > package that should build within a current dailybuild.
Thanks for the offer, but my task is to add a ShaderAppearance-like node to VRML97 and thus to the OpenSG VRML97-loader. Tobias ------------------------------------------------------- This SF.Net email is sponsored by Sleepycat Software Learn developer strategies Cisco, Motorola, Ericsson & Lucent use to deliver higher performing products faster, at low TCO. http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
