Hi. I'm messing around with the FileIO/WRL Loader and added some functionality to put Cg shaders into VRML files. I used the Contrib/CGChunk for that, which (naturally) caused some errors with unlocateable header files (OSGCGChunk.h, et al.) and will probably cause some linking errors due to circular dependencies between libosgsystem and libosfcontrib (not sure about that, though).
What do I have to do to make that compile nicely? To be honest, I'm somewhat dumbstruck when I comes to OpenSGs build process. :) Tobias ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
