Hi.

I'm messing around with the FileIO/WRL Loader and added some functionality 
to put Cg shaders into VRML files. I used the Contrib/CGChunk for that, 
which (naturally) caused some errors with unlocateable header files 
(OSGCGChunk.h, et al.) and will probably cause some linking errors due to 
circular dependencies between libosgsystem and libosfcontrib (not sure 
about that, though).

What do I have to do to make that compile nicely? To be honest, I'm 
somewhat dumbstruck when I comes to OpenSGs build process. :)

Tobias



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